PLAYER'S MANUAL · v4.89
Every quest, every mechanic, every item. Compiled with due diligence. Form 88-C laminated.
SECTION 01
QUESTS
Four citizens hand out work in Tendie Town. Look for the glowing yellow ? above their heads. Quest progress is per-character. Chapter 1 is Patty's chain — see the full walkthrough for the story version.
THE QUEST GIVERS
PATTY
By the Moon Burger work zone on the plaza.
Chapter 1 chain: 6 quests. The first face a new player sees — coffee first, then the world.
FORAGER FRED
Farmer's market stall.
Buys berries & mushrooms, $1 each, cash on the barrel, no questions asked.
STELLA
Threads & Trends boutique door.
One quest, infinite judgment.
ORIN
Sidewalk by the Market Square manhole.
Repeatable rat contract. Swing first, ask questions never.
CHAPTER 1 CHAIN (PATTY)
▸ Briefing
- Earn $5 in wages (any job)
TIP: Your very first shift is shortened to ~5 minutes — perfect for this.
▸ How to complete
- 01Find Patty at the Moon Burger door.
- 02Stand inside any glowing work-zone tile.
- 03Hold the shift until you've earned $5 in wages.
- 04Return to Patty.
▸ Briefing
- Hold $200 (cash in pocket)
▸ How to complete
- 01Keep grinding shifts at the Moon Burger grill.
- 02Forage berries & mushrooms in the Whispering Pines and sell them to Fred for $1 each.
- 03Don't spend a tendie. The quest checks cash on hand.
- 04Hit $200 in your pocket, then turn in at Patty.
▸ Briefing
- Reach level 2
▸ How to complete
- 01Earn XP — shifts pay 25 XP each.
- 02First achievements push you most of the way: Clocked In (+100), Buy the Dip (+50), Shareholder (+150).
- 03Level 2 needs 566 XP (100 × n^2.5).
- 04Level up, then return to Patty.
▸ Briefing
- Open any stock chart
▸ How to complete
- 01Walk into any ticker building.
- 02Open the trading terminal.
- 03View any candle chart.
- 04That's it. Looking is free. Come back to Patty.
▸ Briefing
- Earn $10 more in wages
- Hold $300 (cash in pocket)
▸ How to complete
- 01Work 1–2 more shifts to bank $10+ in wages.
- 02Hold the stack — $300 total in your pocket.
- 03Don't buy the share early: the quest checks $300 on hand.
- 04Turn in at Patty for the sincere talk.
▸ Briefing
- Buy any share
GOLDEN SPATULA — equippable hand item. +1 dignity, +0 alpha.
▸ How to complete
- 01Walk into an exchange / ticker building and open the terminal.
- 02Pick any ticker — the cheapest shares run ~$18–25.
- 03Buy 1 share.
- 04Turn in at Patty. Welcome to the game for real.
SIDE QUESTS
SECTION 02
HOW THE TOWN WORKS
WORK & CAREERS
Stand in a glowing work zone (Moon Burger grill, lumber yard…) and hold E to work a shift. Wages scale with your rank; promotions are earned by cumulative hours. 8 paid hours per UTC day — extra hours are unpaid but still count toward promotion. A diner shift pays ~$50–80 and 25 XP, takes ~15 min (first intro shift is 5 min).
| RULE | VALUE |
|---|---|
| Shift input | Stand in glowing zone, hold E |
| Diner shift pay | ~$50–80 |
| Shift XP | 25 XP |
| Shift length | ~15 min (intro shift: 5 min) |
| Paid cap | 8 h per UTC day (extra hours unpaid, count to promotion) |
TRADING
Ticker buildings house exchange terminals with live candle charts across 250+ tickers on 4 real exchanges (New York, London, Seoul, Frankfurt) plus crypto. Buy and sell shares with cash; portfolio and since-inception P&L are tracked per character. Any trade earns 5 XP (capped at 100 XP/day); a profitable sell earns XP = 20% of the profit. Churn loses to the spread — patience is alpha.
| RULE | VALUE |
|---|---|
| Tickers | 250+ stocks on 4 real exchanges + 20 crypto |
| Any trade | 5 XP (cap 100 XP/day) |
| Profitable sell | XP = 20% of the profit |
| P&L tracking | Since-inception, per character |
INFLATION
The most important mechanic in Tendie Town: your CASH loses value every single day. Inflation eats a fixed percentage of your cash pile on a daily timer — log in after a week away and the bite is taken for all seven days at once. Shares, items and property are UNTOUCHED — inflation only burns idle cash. The lesson is the game’s whole thesis: money under the mattress dies; money in the market lives. Convert wages into shares early, and never sit on a big cash pile before logging off.
| RULE | VALUE |
|---|---|
| Rate | 2% per day (set by the server) |
| Hits | CASH ONLY — shares, items, property are safe |
| Applied | On login + hourly, for ALL elapsed time |
| Floor | Never below $0 — it can’t put you in debt |
| Strategy | Invest wages fast; idle cash melts |
LEVELING
XP to reach level n = 100 × n^2.5. XP comes from shifts, trades, achievements, and streaks — a diversified portfolio of actions.
| RULE | VALUE |
|---|---|
| Level curve | XP(n) = 100 × n^2.5 |
| Level 2 | 566 XP |
| Level 10 | 31,623 XP |
| Level 50 | 1,776,767 XP (~14–16 h of active play) |
| Achievement XP | ~345k total budgeted |
COMBAT & HP
HP bar over your head — you gain +10 max HP every level. All monsters are SHARED: every player sees (and fights) the same rats, spiders and boss, live. Sewer rats (manholes, level 1) aggro within 5 tiles and bite 7–12 (big rat 14–20). Deep in the tunnels an iron gate (LV 5 REQUIRED) drops into the SPIDER CAVERNS: spiders hit 15–25, and the GIANT SPIDER boss hits 30–60, moves fast, and has 60 HP — bring a team. Next to the Golden Tick bar, the chalked FIGHT CLUB ring is open PvP (E to brawl, both fighters must be inside). Death respawns you at city center — no other penalty. HP regens Call-of-Duty style after ~5s out of combat.
| RULE | VALUE |
|---|---|
| Max HP | 100 + 10 per level |
| Monsters | Shared across ALL players (server-side) |
| Rat / big rat bite | 7–12 / 14–20 dmg |
| Spider bite (sewers L2, LV 5 gate) | 15–25 dmg |
| Giant spider boss | 60 HP · 30–60 dmg · 150 XP + $50 |
| Fight club (next to the bar) | Open PvP inside the ring |
| Death penalty | Respawn at city center — nothing else |
| HP regen | ~5s out of combat |
FORAGING
East past the villas: the Whispering Pines. Glowing bushes are ripe — collect berries and mushrooms and sell to Forager Fred for $1 apiece, cash on the barrel, no questions asked.
| RULE | VALUE |
|---|---|
| Location | Whispering Pines, east past the villas |
| Ripe signal | Bushes glow |
| Buyer | Forager Fred — $1 apiece |
PREMIUM & AFK WORK
Premium players can clock in and log out — wages accrue offline (12h cap) and settle on next login. New accounts get a free 7-day premium trial. No mechanic punishes absence; streak freezes protect your streaks.
| RULE | VALUE |
|---|---|
| AFK work | Clock in, log out — wages accrue offline |
| Offline cap | 12 h, settled on next login |
| Trial | Free 7-day premium for new accounts |
| Absence | No punishment; streak freezes available |
PRESTIGE — REINCARNATION
At level 50 you may reincarnate: level, cash and positions reset to a fresh start ($50), but mastery, titles, items, achievements and streaks carry over. Each prestige grants +10% XP from all sources (max III, +30%) plus a golden nameplate and exclusive item.
| RULE | VALUE |
|---|---|
| Unlock | Level 50 |
| Resets | Level → 1, cash → $50, positions → none |
| Carries over | Mastery, titles, items, achievements, streaks |
| XP bonus | +10% per prestige (max III, +30%) |
| Extras | Golden nameplate + exclusive item per tier |
Level curve reference: LV 2: 566 · LV 10: 31,623 · LV 20: 178,885 · LV 30: 492,950 · LV 50: 1,776,767 XP.
SECTION 03
ITEMS & EQUIPMENT
GOLDEN SPATULA
Chapter 1 finale reward (also at Diner Mastery Tier V; golden hand items run $25,000 in the shop).
Equippable hand item. +1 dignity, +0 alpha.
GOLDEN SHAKER
Diner Mastery Tier VI unlock.
Epic hand item for the Milkshake Alchemist.
WOODEN STICK
Diner Mastery Tier II unlock.
"That's for goblins." — Patty
BASEBALL BAT
Diner Mastery Tier IV unlock.
Hand item. Also acceptable for rat negotiations.
DIAMOND MACE
Diner Mastery Tier X (Tendie Tycoon).
The endgame handshake. 60 hours of griddle time.
PIMP CUP
Diner Mastery Tier VIII; also the Tendie Millionaire achievement.
Wealth flex item. Sip responsibly.
BERRIES & MUSHROOMS
Glowing bushes in the Whispering Pines (east past the villas).
Sell to Forager Fred, $1 each, no questions asked.
WOOD
Lumber-yard chop work zone.
Sell at Lumber Jack.
WEARABLES
Threads & Trends boutique (Stella).
Hoodies, caps & rare pieces — tradable; can go in your backpack.
RAT MASK
Rumored rare drop from the BIG rat in the under-city tunnels.
Rare as hen's teeth, worth a fortune.
PATTY'S MUG
Chapter 1 story flag (the sincere one).
Key item — not equippable. Flag for future chapters.
TENDIE CRATE / SPRAY CAN (GOLD)
Hidden-achievement cosmetics (Lucky Duck / Street Poet).
Hidden-achievement cosmetics. Open one if you find one.
SECTION 04
31 ACHIEVEMENTS · 7 HIDDEN
Total budgeted achievement XP: 345,490 XP. One-time, account-bound. The 7 hidden ones are spoiler-blurred below — hover at your own risk.
| DESCRIPTION | ||
|---|---|---|
| Clocked In | Complete your first diner shift. | +100 XP |
| Shareholder | Own your first share. | +150 XP |
| Buy the Dip | Execute your first trade. | +50 XP |
| Chart Reader | Reach level 5. | +500 XP |
| Ticker Watcher | Reach level 10. | +2,000 XPTITLE: TICKER WATCHER |
| Market Regular | Reach level 25. | +10,000 XPTITLE: MARKET REGULAR |
| Ready to Ascend | Reach level 50. | +50,000 XPTITLE: GOLDEN HAND |
| Four Figures | Hold $1,000 in cash. | +500 XP |
| Five Figure Flex | Hold $10,000 in cash. | +3,000 XP |
| Six Figure Seth | Hold $100,000 in cash. | +15,000 XPTITLE: SIX FIGURE SETH |
| Tendie Millionaire | Hold $1,000,000 in cash. | +40,000 XPTITLE: MILLIONAIREITEM: PIMP CUP |
| Getting the Hang | Complete 10 trades. | +300 XP |
| Day Trader | Complete 100 trades. | +2,500 XP |
| Terminal Hands | Complete 1,000 trades. | +12,000 XPTITLE: TERMINAL HANDS |
| Green Week | Reach $1,000 realized profit. | +800 XP |
| Printer Go Brrr | Reach $100,000 realized profit. | +10,000 XP |
| Tendie Baron | Reach $1,000,000 realized profit. | +30,000 XPTITLE: TENDIE BARON |
| One Good Call | Make $10,000 on a single trade. | +5,000 XP |
| Reliable Employee | Work 10 hours at the diner. | +1,000 XP |
| Company Hamster | Work 50 hours at the diner. | +6,000 XPTITLE: COMPANY HAMSTER |
| Griddle Master | Reach Diner Mastery Tier V. | +4,000 XP |
| Tendie Tycoon | Reach Diner Mastery Tier X. | +20,000 XPITEM: GOLDEN SPATULA |
| Born Again | Reincarnate for the first time. | +25,000 XP |
| Full Circle | Reach Reincarnation III. | +100,000 XPTITLE: FULL CIRCLE |
SECTION 05
MASTERY — THE GRIND LADDER
Account-wide and permanent. Every minute your account is online — any character, working or not — banks toward the next rank. Each rank adds +5% to all wages, up to ×1.5 for Tendie Tycoon. No items, no XP. Just pay for time served.
| WAGES × | |||
|---|---|---|---|
| I | Tourist | 2h | 1.00× |
| II | Day Tripper | 5h | 1.00× |
| III | Regular | 10h | 1.00× |
| IV | Local | 20h | 1.00× |
| V | Townie | 40h | 1.00× |
| VI | Grinder | 75h | 1.00× |
| VII | Clock-Puncher | 150h | 1.00× |
| VIII | Shift Lifer | 300h | 1.00× |
| IX | No-Lifer | 600h | 1.00× |
| X | Tendie Tycoon | 1000h | 1.00× |
PRESTIGE TIERS I–III
TITLE: TWICE-BORN
- +10% XP from all sources
- Golden nameplate
- Item: Emerald Sword
- Est. run: ~11–12 h
TITLE: THRICE-BORN
- +20% XP from all sources
- Animated golden nameplate
- Item: Pixel Halo
- Est. run: ~9–10 h
TITLE: ETERNAL WAGEY
- +30% XP from all sources
- Rainbow golden nameplate
- Item: Golden Wheelchair
- Est. run: ~8 h
SECTION 06